The Journey to Satisfying Character Movement in Unreal Engine
Character movement that serves gameplay is a crucial feature to get right for any game, but it’s also highly dependent on the type of game that you’re designing. For example, the primary mechanic of Getting Over It is character movement - the tough controls combined with the unrelenting landscape give the game its distinctive ‘feel’. ‘Feel’ is difficult to define, but to me it’s the emotions the designer wants the player to experience....